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Jesper Juul is a video game theorist, author of four books on video games, most recently “Handmade Pixels” on the history of indie games. He has worked as a programmer and designer, and taught at MIT, NYU and KADK in Copenhagen. Learn more about the Royal Danish Academy at royaldanishacademy.com. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.
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In this thought-provoking study, Jesper Juul examines A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. 2014-04-28 Jesper Juul is a pioneering video game researcher and occasional game developer.
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2014-04-28 Jesper Juul is a pioneering video game researcher and occasional game developer. With a background in both literature and programming, Jesper has dedicated his life to taking video games seriously as culture and art form. He has published four books on MIT Press, and taught at MIT, NYU, among others.
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In Davidson, Drew (ed).: Well Played 2.0: Video Games, Value and Meaning. Pittsburg, PA: ETC Press 2010. "After Game Graphics". Catalogue text for the Press Play exhibition, Permanenten, Bergen, Norway, 2010. Jesper Juul is a video game theorist, author of four books on video games, most recently “Handmade Pixels” on the history of indie games. He has worked as a programmer and designer, and taught at MIT, NYU and KADK in Copenhagen.
Alexandro Lozano: Can you tell me how the idea of creating an academic journal of video games started? Jesper Juul: That is a good question. It happened around 2000–2001.
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https://www.jesperjuul.net/text/gameplayerworld/ ABSTRACT.
An abstract game has rules, but no fictional world.
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